Baby Levi attacking the Pravarthak Making Max Q as a VR film has had a ton of challenges. Many of them technical (still seems to be no way for us to render a 360 video with Unreal Engine 4.26 using the Post Processing materials we need for the water surface and underwater world!), but just as frustrating, many of them

Featured Video A second pass on the VFX for the shuttle entering the atmosphere. Much closer than before (particles actually following ship vector, now!) but the lighting needs some refinement. Also a blockout of the actual viewscreen designs. We’re realizing this will be more time-consuming to design and animate than we’d originally thought. There are at least 4 main “scenes”

Film slice Most of the dev diaries we aren’t posting to the site, but wanted to share a cross-section of the film that’s (… somewhat …) close to finished! Major updates: – Major texturing updates for interior of Desiderus – plus finished layout (and largely texture/decoration) of the Anemone cave – finished layout + foliage + lighting (maybe 80%) of