Baby Levi attacking the Pravarthak Making Max Q as a VR film has had a ton of challenges. Many of them technical (still seems to be no way for us to render a 360 video with Unreal Engine 4.26 using the Post Processing materials we need for the water surface and underwater world!), but just as frustrating, many of them
Featured Video A second pass on the VFX for the shuttle entering the atmosphere. Much closer than before (particles actually following ship vector, now!) but the lighting needs some refinement. Also a blockout of the actual viewscreen designs. We’re realizing this will be more time-consuming to design and animate than we’d originally thought. There are at least 4 main “scenes”
Creatures The creatures of max q The planet where Max Q takes place is mostly covered with water and spotted with the occasional volcanic island. Both above and below the ocean is populated with a large variety of strange flora and fauna. The alien Zepher next to the Desiderus Design We started with a team of 4 key 2D