creating an alien world.

Escape to (virtual) Reality

One of the most fun and important elements of working in VR is making the viewer feel like they are somewhere ELSE. The alien world our main characters land on is essentially a character on its own!


Starting outside a giant space station in orbit, the film then goes down through the planet’s atmosphere and eventually submerge the viewer under an alien ocean.

 

Plants, rocks, critters

Some more images from our design and modeling team!

 

Hanging vines + rock foliage on cave walls

In-engine screenshot

 

Blocking out some fungus “pickles” on decaying-anemone columns

in-engine shot, with unfinished texturing and lighting

 

“Vine plants”

Low-poly 3D models to be used as foliage in Unreal Engine

 

Misc plant sketches

On the left we have the Carrot flowers, on the right the Finger-bone flowers

 

Anemone towers

Thumbnail sketch, showing the towers of the massive underwater anemone creature

 

Cockpit View

In-engine (UE4) test of the decaying cave as seen by the viewer. Many textures unfinished, foliage placement is temporary, and lighting is only for visibility, not the final film itself!