Dev Diary Video 015 – SFX Tests

Unreal Engine 4 (UE4) has a really easy way of adding sound fx to animations. All of the button presses are animated using a rigged object (geometry bound to a skeletal system, done in Maya, then brought into UE4) and when the buttons themselves “click” down, we just add a sound cue that selects randomly from a specified list of sfx. Technically, each time the film is played, the sound fx will be slightly different for some simple foley things! It’s just incredibly easy to time out the sounds for playback in realtime and not worry about selecting each specific sound file from a list of 5-10 button press sfx!