Dev Diary 19 – sometimes devs are dumb oops.
Featured Video A second pass on the VFX for the shuttle entering the atmosphere. Much closer than before (particles actually following ship vector, now!) but the lighting needs some refinement. Also a blockout of the actual viewscreen designs. We’re realizing this will be more time-consuming to design and animate than we’d originally thought. There are at least 4 main “scenes”
Teaser!
Emergency signal received Octavia and Heulfryn listening to the SOS from the Pravarthak “by myself?” Heulfryn reacting to Octavia’s suggestion that he could get a shuttle back to another station on his own. “He would want us to try…” Octavia trying to convince Heulfryn to help her on a rescue mission
Dev Diary 017 – The start of the film It’s been a bit since we posted our progress but we’ve been working on some polish details for the start of the film. Obviously none of the sfx are 100% finished, and most of the modeling and texturing for the exterior of the giant mothership (the BuXiu Qixi) is in production,
Dev Diary Video 015 – SFX Tests Unreal Engine 4 (UE4) has a really easy way of adding sound fx to animations. All of the button presses are animated using a rigged object (geometry bound to a skeletal system, done in Maya, then brought into UE4) and when the buttons themselves “click” down, we just add a sound cue that
Film slice Most of the dev diaries we aren’t posting to the site, but wanted to share a cross-section of the film that’s (… somewhat …) close to finished! Major updates: – Major texturing updates for interior of Desiderus – plus finished layout (and largely texture/decoration) of the Anemone cave – finished layout + foliage + lighting (maybe 80%) of