Making the Buxiu Qixi station

The BuXiu Qixi, meaning (we are assured) “Immortal Breath”

The concept

In the universe where our film takes place, massive corporations have created their own megastructure space stations that travel from solar system to solar system with one purpose in mind: collect data so they can sell it for huge profits! These stations will arrive in a system and go around, planet by planet, sending manned and unmanned vehicles to the surface to scan and collect data. These data will then be sold, as well as used for training neural networks that can then come up with even more uses for the information that’s being collected.

 

 

 

Inspiration

 

Chris Foss

Most new sci fi films tend towards shiny flashy futuristic-looking tech. Things look somewhat plausible (or at least “cool”!) and one can kind of imagine how it all works.

The thing that’s missing, however, is some of that mystery that we love from old-school retro sci fi designs. So the majority of the concept art was heavily inspired by a lot of painters and concept artists from the 1970’s 80’s and 90’s, like Chris Foss, John Berkey, and John Harris.

The busy-ness of the designs, the strangeness, but also how colorful everything is came into play. While the BuXiu Qixi did love some of the vibrant yellows and reds, the clunkiness, modularity, and mystery is something we tried very hard to maintain!

John Harris (above)

John Berkey (left)

 

3D Modeling

Once we were happy with the design drawings, we went back into Maya to start modeling the structure. Shu Ning Chia worked on the first massive passes at the geometry.

You can see how tiny the Desiderus is in comparison to even just a few parts of the station.

Because of the “budget” with VR, even though the station is some 2k in length, we have to keep the vertex count in mind. As much as possible, the smaller details would be better off done with texturing and decals in Unreal Engine.