Dev Diary Video 015 – SFX Tests Unreal Engine 4 (UE4) has a really easy way of adding sound fx to animations. All of the button presses are animated using a rigged object (geometry bound to a skeletal system, done in Maya, then brought into UE4) and when the buttons themselves “click” down, we just add a sound cue that

VR Puppeteer In this video, Joel (director) describes how Unreal Engine 4 (UE4) is making animation easier.   “Because the entire film is all one continuous shot, and the viewer is inside the cockpit with the two main characters, I can hop into UE4 with the headset on, put the camera in exactly the same spot as the characters, and

In this development diary video, director Joel Benjamin goes over how the film is using Unreal Engine 4 (UE4) to texture objects and create foliage.     “UE4 is ridiculously easy to use! Honestly without it, and my being able to put together a prototype very quickly, the film was unlikely to have been approved and made at all!”  

Film slice Most of the dev diaries we aren’t posting to the site, but wanted to share a cross-section of the film that’s (… somewhat …) close to finished! Major updates: – Major texturing updates for interior of Desiderus – plus finished layout (and largely texture/decoration) of the Anemone cave – finished layout + foliage + lighting (maybe 80%) of

In this dev diary video I’m testing out the cockpit layout, viewer position, as well as checking on some lighting and material and ocean things.     These videos tend to be a bit slow – largely they are for me (Joel, director) to see what’s working and give myself notes, but it could be interesting for others to see